Explosive damage and viability of bloodied builds
This might be a hot take because I know the subreddit doesn't like the bloodied meta. But I have been running it for a year and I like it. However, I noticed that I get oneshot by explosives more often than not. Which is making me want to switch back to a full health.
I am running a bloodied commando with 80~100 hp depending on a lot of factors. My SS armor is 3x unyielding 2x lifesaving. I am also equipped with 4x hardy (-7% dmg from explosives). Also equipped with 3 lvl of fireproof.
Just the hardy and fireproof alone come to -45% & -28% explosion damage.
Anyways I feel like explosions shouldn't be THIS dangerous to me just running around doing my dailies/events. (I understand an extra lvl of challenge for daily ops/expeditions) But it's consistently the only thing that kills me which makes me feel that explosion damage on enemies is too high. What are your thoughts on this?
Edit: might experiment with getting a dense mod. Shame I will need to give up my jetpack for it though