Wanting to specialize in rigging, but at a crossroads. Blender or Maya?

Hello everyone,

So I've been trying to learn rigging as a way to enter the industry. Since I know its one of the aspects that isn't as competitive as other avenues. I also want to be an animator and being able to create my own rigs and animate them, just makes me feel great. But again, I am learning rigging.

However, I am not entirely sure which program to go with: Blender or Maya. On the one hand I've been using blender exclusively from about a year now and have been getting into it. Plus knowing it will forever be free is a huge plus. I love how light it is and how indie studios are supposedly starting to pick it up.

Maya I have always felt is very clunky and resource intensive. However, I know it is: very powerful, industry standard, can create more complicated rigs but also very expensive (which may not be an issue with me since I am part of a program that even after graduation, could pay for my license. Which I know is a privilege and very grateful for).

For some context: I am open to working at any form of studio. Both indie and triple AAA. My chances for AAA are probably low. So my current realistic goal would be just getting experience in an indie studio for now. But ultimately working at some triple AAA wayyyy later down the line.

In a perfect world I would love to learn both so that I am very versatile. But as of now I have been learning with blender. But is there anything really important that I may be missing that some of you all could comment on?

Thank you so much and I appreciate your time to taking the time for my post!