TSB’s issues and how to fix them

So we all know the standard flow when playing TSB, you load in, choose a character and get to fighting. But after months of me doing that, I begin to realize that TSB isn’t a good game at all, of course it’s a good game, it was nominated 3 times, right? Yes, but I don’t think it deserves it, anyways, enough of me yapping, and let’s get into the problems and how to fix them!

Blocking: we all have troubles with spam blockers, yes? Trying to land a sick combo just for them to block, harming your ego. They can fix that by having a limited time to block, like smash bros (I think).

Teamers: we hate them, correct? So do I, but they can easily fix it by having an anti-teamer defence, not like JJS, but by giving you invincibility to the other teamers and letting you fight one of them.

Lock on: this one is bias because I’m a console player, but it genuinely feels like a nerf using lock on, “but you get to track us and block our moves!” Yes, but you computer players can just move your dash a little to the left and somehow hit us, not to mention all the sick combo’s you can easily do, for example, Kyoto.

Runners: ever get someone low and you start getting the high of killing them, until they start running of course. But the fixes I can think of is pretty lacklustre, but it’s either between every character can get a ranged move, or the enemy slows down the more damage they take.

Counters: ever land a smooth combo, and then trying to land that last nice move to finish them off, until you get ass blasted by a Garou/Atomic samurai/Saitama/Metal bat counter? My best solution is to either remove the base move counters completely or just move the base move counters to their ultimates, and for saitama. Just make the little Japanese language characters visible when they activate it.

That’s all I believe, but those are TSB’s issues and how to fix them. (TL;DR, TSB sucks and issues should be fixed)