Maple the Hydrokineticist
Gretkin’s eyes swept over the table once more. “Alright, who’s next? Maple?” she asked, her tone warm yet expectant.
After a moment of thoughtful silence, Maple—quiet and composed—stepped forward. “I’ve decided,” she announced, “I want to be a Hydrokineticist.”
A hush fell over the group. Bramble, ever the curious one with a hearty laugh, leaned forward and asked, “A Hydro-what-now? What exactly is a Hydrokineticist?” His words stumbled as he tried to mimic the unfamiliar term, eliciting amused glances from everyone.
Maple’s ears perked up, and a confident smile spread across her face. “I am a monk who has trained my entire life to control water,” she explained. With a graceful sweep of her hand, she mimicked the fluid motion of water gathering at her command. “Watch this—dodge this, Rolo!” she called out. With a swift, playful gesture, she sent an imaginary blast of water rushing toward the ever-daring Swashbuckler.
Rolo, feigning a startled leap and then grinning broadly, replied, “I see—so you can control water with your mind?”
Maple nodded emphatically, her eyes sparkling with mischief and determination. “Yes, exactly!”
Gretkin, clearly delighted by the performance, passed a set of dice to Maple. With calm focus, Maple began crafting her character sheet. As she rolled and recorded her numbers, she declared: • Constitution: 16 • Dexterity: 14 • Wisdom: 14 • Intelligence: 12 • Strength: 10 • Charisma: 8
“I am hardy, nimble, and wise,” Maple proclaimed. “I’ll let Rolo and Bramble be the face of the party—someone’s got to keep the charm up while I keep us afloat, literally!”
The table erupted in laughter and playful teasing. Bramble clapped his massive paw, exclaiming, “A Hydrokineticist! Now that’s something I never thought I’d hear. I’m impressed, Maple!”
Rolo added with a dramatic bow, “You’ve got the flow, Maple. I can already picture you in those blue monk robes—a fox of both grace and grit.”
Maple’s cheeks warmed with a pleased smile. “Thank you, everyone. I can’t wait to see how my water-wielding ways complement our adventures.”
As the final character was set and the last dice rolled, the room buzzed with excitement. The party was complete—a brave paladin, a dashing swashbuckler, a spectacular wizard, a wise cleric, and now, a formidable Hydrokineticist. All eyes turned to Gretkin as she prepared the upcoming campaign, promising a night of mystery, magic, and daring exploits.
With each character perfectly reflecting their owner’s spirit, the stage was set for an adventure unlike any other—a journey where friendship, laughter, and a touch of the fantastical would carry them through the trials of the unknown.
Gretkin’s eyes swept over the table once more. “Alright, who’s next? Maple?” she asked, her tone warm yet expectant.
After a moment of thoughtful silence, Maple—quiet and composed—stepped forward. “I’ve decided,” she announced, “I want to be a Hydrokineticist.”
A hush fell over the group. Bramble, ever the curious one with a hearty laugh, leaned forward and asked, “A Hydro-what-now? What exactly is a Hydrokineticist?” His words stumbled as he tried to mimic the unfamiliar term, eliciting amused glances from everyone.
Maple’s ears perked up, and a confident smile spread across her face. “I am a monk who has trained my entire life to control water,” she explained. With a graceful sweep of her hand, she mimicked the fluid motion of water gathering at her command. “Watch this—dodge this, Rolo!” she called out. With a swift, playful gesture, she sent an imaginary blast of water rushing toward the ever-daring Swashbuckler.
Rolo, feigning a startled leap and then grinning broadly, replied, “I see—so you can control water with your mind?”
Maple nodded emphatically, her eyes sparkling with mischief and determination. “Yes, exactly!”
Gretkin, clearly delighted by the performance, passed a set of dice to Maple. With calm focus, Maple began crafting her character sheet. As she rolled and recorded her numbers, she declared: • Constitution: 16 • Dexterity: 14 • Wisdom: 14 • Intelligence: 12 • Strength: 10 • Charisma: 8
“I am hardy, nimble, and wise,” Maple proclaimed. “I’ll let Rolo and Bramble be the face of the party—someone’s got to keep the charm up while I keep us afloat, literally!”
The table erupted in laughter and playful teasing. Bramble clapped his massive paw, exclaiming, “A Hydrokineticist! Now that’s something I never thought I’d hear. I’m impressed, Maple!”
Rolo added with a dramatic bow, “You’ve got the flow, Maple. I can already picture you in those blue monk robes—a fox of both grace and grit.”
Maple’s cheeks warmed with a pleased smile. “Thank you, everyone. I can’t wait to see how my water-wielding ways complement our adventures.”
As the final character was set and the last dice rolled, the room buzzed with excitement. The party was complete—a brave paladin, a dashing swashbuckler, a spectacular wizard, a wise cleric, and now, a formidable Hydrokineticist. All eyes turned to Gretkin as she prepared the upcoming campaign, promising a night of mystery, magic, and daring exploits.
With each character perfectly reflecting their owner’s spirit, the stage was set for an adventure unlike any other—a journey where friendship, laughter, and a touch of the fantastical would carry them through the trials of the unknown.