Nobara moveset :3 (Long)
Nobara Kugisaki (Strawdoll)
“Life wasn’t so bad!”
Health - 85
M1s - Three one handed swings of a hammer wielded by the user, ended by a kick on the fourth hit.
Character Information
A ramp-up glass canon who ends the fight before the opponent even realizes.
[Passive] - Strawdoll Technique
[R] - Hairpin (30 sec CD)
The user snaps their fingers, detonating any nails in the environment. However if they look at a specific player they can detonate any nails imbedded into them. Up to 5 nails can be imbedded into a singular target. The damage will scale up with each nail. It goes from 5, 5.5, 6, 6.5, 7. This totals 35 damage with all 5 nails. Nails in the environment will explode with a radius similar to Reversal Red, but wont delete the blocks instead blasting them apart. These environmental nails deal 3 damage. Being hit by your own hairpin explosion will ragdoll and deal the same damage to you. Cooldown is halved when using the environmental nails. 3/4 of the damage of 3 or more nails can be blocked, and if there are 2 or less nails the damage is completely negated. Same for environmental nails. Has similar range of use to Todo's boogie woogie.
FINISHER - Acts like the Idle Transfiguration finisher, where the affected player is stopped from performing actions. In this shorter moment a nail is seen at this persons chest glowing blue and quickly expanding into a larger than usual hairpin explosion.
[1] - Exorcise (3-9 DMG) (14 sec CD) (Air ver. ragdoll bypass) (Partial Block Break)
The user fires up to three nails in succession by pressing the button multiple times. If you don't press it quick enough it will automatically go on cooldown. These nails will slightly track onto targets you have your cursor on, curving slightly and slowly toward them, but no crazy tracking. The third nail will ragdoll and if the two others are hit before it, the nail will embed into the target. If you have at least two nails, you will perform a more powerful shot. Its tracking is better and when they hit they will automatically ragdoll them, embedding both nails into the target. Even if they block it, the initial damage will be blocked but they will still embed. If used to close to a player, you will instead begin a flurry of strikes before ending it with a strike to the head ragdolling similar to a downslam and imbedding a nail into the victim. If used in the air you can freely aim nails, including into ragdolled players which you cannot do grounded. The air variant is slightly slower. Each nail deals 3 damage.
FINISHER - When using the melee version, instead of the final hammer hit being with the normal hammer, the user produces a rubber mallet and strikes them with it instead, sending the player flying at high speeds with a boing sound effect.
[2] - Cursed Breaker (7-12 DMG) (10 sec CD) (Ragdoll Bypass)
The user infuses a nail with cursed energy, levitating it in the air for a moment before striking it down hard into the ground, striking a pose with your hammer in the air after the swing, with your arm crossing your chest the same way. If the user has at least one nail, they can time a second button press to unleash a black flash, embedding a nail into the target and sending them flying away.
FINISHER - A female voice saying "KOKUSEN!" is heard as the user holds the player onto their hammer for a second as black sparks shoot everywhere, before jutting them away with a bounce on the ground into the air. Similar to Vessel's Divergent Fist finisher.
[3] - Nail Stock (3-15 DMG) (12 sec CD)
Restocks your nails, giving you 5 to work with. Cooldown works like Divine Dogs, only beginning once you are down to 1 nail left. If pressed again when you have at least 3 nails, you will fire all the nails you hold currently in a cone shaped spread in front of you, each dealing 3 damage. Pressing 3+r instead throws the current nails up and explodes them in front of you. Both of these are to slow to do after an m1.
[4] - Resonance (25 DMG) (3- 20 sec CD) (Ragdoll Bypass) (Block Break)
The user lunges forward a very short distance and attempts to grab someone. If it hits, the user grabs a chunk of the player as they ragdoll away. It goes on a short cooldown, before being able to be used a second time. When pressed again, the user takes out the chunk, and holds a nail and strawdoll above it before striking it downward hard. The player who was hit by the initial grab has spikes erupt from their chest and body, and are stunned for one second. Just long enough to get in with a dash if close enough, as well as being just enough time to use hairpin without worrying about them blocking it. FINISHER - The player is sent into the air as many more black spikes erupt from their body, their heart visible for a second through their chest as it happens. As they fall they turn into dust.
Awakening - Core of Cursed Energy
The user swings their hammer and holds it out to the side, cursed energy leaking from it and lingering in fron the of the user as the held nails (or 3 if there are less nails than 3 held) float in the cursed energy, before being grabbed again. Text saying "Remember the feeling from back then..." "The CORE of cursed energy...!" There is no longer the worry of managing nails, as attacks will automatically embed nails with no cost. Nails that can be in a target increased to 10 for the duration of the ult, with still increasing damage scaling.
[Awakening Passive] - Strawdoll Technique Mastery
Nails that can be imbedded into a player is now 10 instead of 5, with their damage continuing to go up by .5 each time.
[R] - Hairpin
See base moveset Hairpin, but now buffed according to Awakening Passive.
[1] - Nail Onslaught (3-27 DMG) (20 sec CD) (Ragdoll Bypass) (Super Armor)
An intense and fast volley of 3 sets of 3 nails. Each 3rd nail in a set embeds into a target. All nails have the same buffed speed and tracking as the duel shot variant of the first move in base. Each nail does 3 damage. Ragdolls after the final nail hit. Pressing 1+R results in several spread shots of 5 nails, all exploding when they reach a certain distance or are near a player.
[2] - Soul Strike (15 DMG + 15 DMG) (28 sec CD) (Hyper Armor)
The user unleashes a series of strikes back to back, ending with a kick down to the ground where the user holds them their with their foot as they take out a nail and a strawdoll. They aim it at their forehead and strike down violently. Spikes burst from the person's chest as they fly back.
[3] - Nailfield (20 DMG) (20 sec CD) (Super Armor)
The user throws up a large circular cluster of nails all around them. Pressing the button again causes them all to explode into spikes that pierce anyone to close. The enemy is stunned for 2 seconds while caught in this, being good for setting up into other moves. If the nails are still in the air they will simply explode, only turning into spikes once on the ground.
[4] - Bad Match (10 DMG) (5-10 Self DMG) (15 second CD if hit) (If move is not landed correctly you cannot use it until ult ends)
The user flashes their face on anyone near bye's screen. The user is looking at the camera holding their arm up near their face holding nails to their wrist as flowers go up their face and arm. Nobara eating watermelon plushies appear in the background of this flash. This uses 20% of the ult bar and has slightly longer startup than a domain. Pressing this move will inflict 5 damage to you, and 10 damage to anyone you have your cursor over, as well as stunning them in place and stopping whatever they are doing for 3 seconds as they wretch with pain. After the second use, the damage will randomly change from 5 or 10 damage each time the move is used.