We have to talk about super rare skins
Before I begin I must say I know that this is not big of a deal. I mean, if bugs are 10$ problem, this gotta be like 1$, but I'm gonna write it anyway (even tho I don't know who's gonna read all that).
I don't get it. Supercell wanted to make skins more consistent when they introduced proper skin rarities and got rid of 49 gem skins, but they couldn't do it right for some reason. And now we have this weird "super rare" category. Those skins have custom attack and super, but some of them do not, they shouldn't have win/lose animations, but some of them do. There are also a couple skins that have pin, icon and spray (which supposed to be only for mythic skins btw) and at the same time there are skins which don't even have a pin. And now we came to the point where Stu has 2 super rare skins one of which is basically a recolor and the other one would've been an epic or mythic skins couple years ago (funny thing is that worse skin is a 'bad random' and better one is a 'good random'). This inconsistensy makes no sense, I mean why make rules and then break them, btw they also start to break rare skin rules with this space Gale skin.
I mostly complain on this sub, so it's time to suggest something constructive. Skin rarities and what they get you is quite simple and should be this way: 29/rare - recolor or somewhat simple reskin 79/super rare - add custom attack and super, add win/lose animations 149/epic - add pin and icon 199/mythic - add spray and maybe some animations should be somewhat fancier (this rarity is basically epic that you cannot buy with bling and I'm fine with that) 299/legendary - add pin set, kill animations, gadget animations, whatever you want, because these are supreme skins (yea, we won't talk about HC skins) Also Supercell should either rework super rare skins that are underwhelming rn or lower their rarity.