Guild Quest Week [February 06 - February 09] : Ranged Shinigami

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The original Gotei 13 that you established were 'defenders' in name only. They were nothing less than a brutal mob of killers. [...] Soul Society will die here today.

His Majesty Yhwach has declared war on the shinigami but no frontline engagement yet

► Welcome to another round of Guild Quest. ◄

Share your build/tips/tricks here for clearing GQ, both normal and hard mode.

Rules Normal & Hard

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Enemy Affiliation: Shinigami

Bosses: Tensa (Power), Renji (Mind), Rukia (Heart), Isshin (Tech) and Ichigo (Speed)

Normal GQ: Shinigami killer damage x5, Strong Attack Damage x2, Melee resistance

Hard GQ: Shinigami Killer damage x5, Soul Bomb damage x 0.5, Ranged damage x2, Paralysis map. Bosses have 80% Weaken resist. Melee Resistance & Damage x 0.5

Rules Very Hard

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Enemy Affiliation: Shinigami

Bosses: Tensa (Power), Renji (Mind), Rukia (Heart), Isshin (Tech) and Ichigo (Speed)

Very Hard GQ: Shinigami Killer damage x5, Soul Bomb damage x 0.5, Ranged damage x2, Paralysis map. Bosses have 80% Weaken resistance, Melee Resistance & Damage x 0.5

Recommended Units

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Suggested Lead Enhancers

https://preview.redd.it/t3phycw9sjhe1.png?width=1080&format=png&auto=webp&s=3fe20bbd9d82e4371ef339f80e019fe225b0d540

https://preview.redd.it/3aomc8pasjhe1.png?width=1080&format=png&auto=webp&s=6cbaf2e45284d22fd361a7b7e40e0471cd7dca8b

Suggested Accessories Builds

https://preview.redd.it/2fm6maaesjhe1.png?width=1080&format=png&auto=webp&s=75c4c2f64a4ef563fcd029c86a67e19b8e59df13

https://preview.redd.it/oxyak9wesjhe1.png?width=1080&format=png&auto=webp&s=0db0f44b9b3d19143572c1931d3a90ecaba652cc

GQ Keypoints

  • Character Choices
    • If possible, you should ALWAYS bring units that match the corresponding killer rule. They have a x3 or x5 damage multiplier.
    • Top Tier SA Lead could be helpful even as off-killer lead.
    • +30% Off-killer booster can be more effective than an old booster if you have good/strong assist unit
  • Status effects
    • For Damage Optimisation consider Weaken units, Weaken add a 1.5x damage multiplier when effect is active but be careful in GQ duration of Weaken is halved
    • For Crowd Control consider Freeze/Paralysis it would stop mobs dealing damage to you, allowing you to maintain full stamina damage boost run more easily
    • Burn/Lacerate/Poison DoT are nerfed in this game mode. However if you have such units consider to give them Dx bonus (Damage to X, X being Ailment they inflict)
  • Transcendence/Link Slot This game mode requires Transcendence and LS to clear and to make it easy.
  • Team set-up Ideal team set-ups:
    • Fastest is 3x SP units (5/5 units)
    • Vortex Leader can greatly increase the effectiveness of NA assist units
    • You can also run 1 or 2 NAD units.
  • Building your Lead SP unit
    • < 20s You can start to build for Nuke strat with FSD/SAD links
    • < 30s You should have a combination of FSD/SAR and SAD/SAR build to maximize damage multiplier
    • > 30s You might need more consistent damage and SAD/SAR (eventually with one LDS) could help you if there no Crowd Control effect in your team
  • Building your supports
  1. < 20s Your booster will not need SAR, > 30s it will likely need so you can boost multiple time
  2. If you don't have crowd control unit you might want some LDS/NAD link such as (S) Tatsuki as link
  3. If you are sure that your unit will survive you can pick full NAD, if you are sure they can keep full life then FSD/NAD build will push their damage. Ultimately if you are sure they will survive but reach quickly low stam you could consider LSD/NAD
  • Boost For this week, Boost depends on your team composition. It's not mandatory, but it's nice.

As for clearing the quest itself, focus on clearing the first few waves with your main SP unit and then retreat to recharge cooldowns while your NAD units focus the bosses. With NAD unit leads you basically just need to clear mobs as efficiently and quickly as you can with NAD and then focus down the bosses.

Advanced clearing (weakening nuke at T6/5 + SP 2★ minimum): Time your SAs with a beam type SA2 from a 2/5 unit. Generally this gets you through to 5th boss from the get go.

HARD GQ - Additional Keypoints

Reminder that last boss has 4,000 DEF. So you need to break this threshold! For equipment/build guide, please see here. This is also part of a collection called GQ Analysis, so you should be able to find the previous Hard GQ build guide.

Bosses HP DEF (x5 week)
Wave 1 15 M 2'000
Wave 2 18 M 2'000
Wave 3 19 M 2'000
Wave 4 22 M 2'000
Wave 5 24 M 2'000

VERY HARD GQ - Additional Keypoints

Reminder that all bosses have 4'500 Def and your units will have to break that threshold especially NAD to do damage.

Bosses HP DEF
Wave 1 35 M 2'500
Wave 2 45 M 2'500
Wave 3 55 M 2'500
Wave 4 65 M 2'500
Wave 5 75 M 2'500

Recommendations :

  • Lead Bonuses
    • FSD
    • SP
    • D(x)
  • Lead Links
    • FSSAD/SAR
    • FSD/SAR
    • SAD/SAR
  • NAD Assist Bonuses
    • ATK
    • D(x) if lead applies ailment
    • FSD
    • FCS
  • NAD Assist Link
    • FSD/NAD
    • FSD
    • NAD

Help and Advice Request

If you ask for some suggestions please mention if you try to achieve Guild Quest or Hard Guild Quest as answers will be subject to change from one to another

Special Thanks